Single hall escape

rotate the lever within the central hall to the 3 o’clock position (if the route to the hourglass chamber is 12 o’clock). out of the area one time to get to the main hall. your goal the first time you’re in the central hall is to reach this balcony. roll past each until you reach the hall’s end. when the boarded up door crumbles, go into the hall. exit the portal and follow the hallway until the screen turns to a familiar sepia tone. ascend the ledges on the right side of the hall (facing away from the hourglass chamber) and use the columns to reach the ledges on the opposite side.

Single hall escape walkthrough

walk forward toward the hall ahead but turn left just before entering the hall. the path of the sandwraith objective: find a way to the throne room (past) there’s no way down into the central hall from here. roll past each until you reach the hall’s end. a throne and a mask proceed down the hall and spot the enemies. the water maiden replenish health by drinking from the shallow pools. swing on the rope and continue across when the blade moves up to reach the safety of the next hall. that nancy checks the thermostat at the old town hall.

Exam Hall Escape Walkthrough - YouTube

once inside the hall, roll over the floor spikes and between and under the pole traps. the central hall serves as a hub for several of the game’s expansive levels. it’s just off the central hall and it’s a room you visit repeatedly throughout the game. descend the stairs and follow the hall to the next edge. as you near the hall, drop off the ledge and shimmy to the left. use the ledges to drop down to the hall below. a box on the left full of isopropyl alcohol; the town hall fire accelerant.

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was at the town hall because he was trying to open. forward one time and click on the gurney in the hall to access a hidden object scene. return to the previous room and retrace your path to the central hall. return to the previous room and retrace your path to the central hall. break open the artwork chest on the left side of the hall. this central hall provides access to the towers, the hourglass chamber, and even the sacrificial altar if you wish to backtrack there for the original life upgrade. a way to enter the room at end of the hall:Colton:    talk to colton on.

F.A.C.E.S. Walkthrough, Guide, & Tips | Big Fish

leap up and open the artwork chest before entering the hall. in the next hall, turn left and run along the right wall to bypass the gap. maneuver through the hall and walk out onto the beam. you can retrace your steps out of the garden hall and back to the central hall. ascend the ledges on the right side of the hall (facing away from the hourglass chamber) and use the columns to reach the ledges on the opposite side. round the next left corner and enter the impressive central hall. sleuth has more challenging puzzles; no hints and basic task list.

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roll under the spinning blades as you navigate the hallway. work your way through the mechanical tower to return to the central hall. after the battle, the room crumbles and the woman you saved escapes the chamber through an alternate route. you’re also handed a new sword; it serves as your new primary weapon as well as means of activating the entrance to each tower from the central hall. swing on the rope and use it to reach the far hallway. follow the hall around to have another chance encounter with. follow the hall up stairs; roll under the pole traps.

Nancy Drew 28: Ghost of Thornton Hall walkthrough

out of the hallway via the bottom of the screen to get to your room. shows that deirdre ran a red light by town hall. follow the hall to the large entrance chamber you fought through earlier. the elevator and head down the hall to the right. get a sample as close to the point of origin from town hall fire. follow the hall around to the left and to more enemies. the race to the throne traverse familiar territory back toward the central hall.

Inside puzzle guide and walkthrough - Polygon

there’s a challenging fight early in the game if you haven’t mastered the art of blocking. take the town hall pictures on the floor under the counter. at the bottom, follow the hall to the blade trap. reach the life upgrade at the end of the hall. you’re now at the bottom of the garden hall.. see an empty frame at right wall of the hallway. reach the life upgrade at the end of the hall.

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defeat the enemies in the hall and roll under the spinning blades. defeat some exploding beasts then bust open the damaged door at the end of the hall. this can be a challenging fight if you attempt to go toe-to-toe with shadhee. the lever inside the central hall controls access to the two towers. on the town hall building that is located at bottom of the map above the. from the fountain go down the hall to the return to a series of ledges you traversed before. walk forward toward the hall ahead but turn left just before entering the hall.

when the boarded up door crumbles, go into the hall. follow the hall up stairs; roll under the pole traps. you’ve been here before; you’re just retracing your steps back to the central hall. the metal ladder by the van or the town hall. avoid the spinning blades by rolling underneath and return out to the central hall. down the hall to the right and click on the broken glass (k) to get a close-up. once inside the hall, roll over the floor spikes and between and under the pole traps.

follow the hall and crush the enemies along the way. wait until the pole trap moves away again then pull up and continue into the hallway. navigate the ledges down then back up into the next hallway. defeat the enemies in the hall and roll under the spinning blades. level: the towers, area: central hall make this long leap to reach the passage that leads to a life upgrade. you’ve been here before; you’re just retracing your steps back to the central hall. swing on the rope and continue toward the end of the hall.

Single hall escape soluce

ascend this series of ledges to the reach the upper hall. 19) follow the hall through the wall of water into the time travel portal. rotate the central hall’s lever so it points away from the hourglass chamber. reach the top hall and enter the time travel portal. this raises a new lever in the hall’s center. to get past, stand in the narrow space on the left side of the hall between the column and pole trap. hockey stick: once you possess the scorpion sword that can break walls, return to the central hall (you’ll automatically move through the area as you complete game objectives).

you’re now at the bottom of the garden hall. roll over the floor spikes toward the end of the hall where you’ll find another life upgrade. return back down to the ground floor and go through the hall. bypass the final set of spinning blade and pole traps as you return to the central hall. roll over the floor spikes toward the end of the hall where you’ll find another life upgrade. moving the lever adjusts the hall’s flooring to provide access to each tower.< return to video game travel guide moving away from the digital screen and into the physical world, escape gaming is now available at real-life locations.

to the end of the tunnel and climb the metal ladder, you will come out to the town hall. the land use of a historic building - the town hall. reach the central hall and descend the ledges to the middle path. rotate the central hall’s lever so it points away from the hourglass chamber. the elevator and click on the wheelchair in the hall to access a hidden object scene. shimmy to the right until your back is to the hallway. at the bottom, follow the hall to the blade trap.
move through the hall and around to an alcove on the left. once you return to the central hall with the scorpion sword, you can recover the final life upgrade. hit the floor switch at the end of the hall to extend the platform. traverse the beam to the right and into the hall. this is the first of many sequences where you must escape the dahaka’s grasp. on the generator under the stairs in the hall to access a hidden object scene. use the ledges to drop down to the hall below.